The Fight of Balin’s Tomb as a Benchmark for RPG Combat
It’s so awesome, that I use it as the standard against which all combat systems are judged.
It’s so awesome, that I use it as the standard against which all combat systems are judged.
To help me better design TTRPG fight scenes, I went through the LotR movies and analysed what was so great about each fight.
I use the following terms to help me, the editor, communicate better with the writer.
While most indie creators learn graphic-related skillsets, they neglect editing.
If I had to run a game in the Star Wars galaxy, post-original-trilogy, this is what it would look like.
The following scenario is the one I occasionally use to give a person a taste of the experience of a roleplaying game, specifically D&D, in five minutes or less.
More people should be roleplaying. If you agree with this statement then you should probably care, at least a little, about how to make more people into roleplayers. Here are my thoughts on the matter.